Once you have a suspect detained, you should talk to the suspect and discuss their actions and charges. Officers must give a civilian sufficient time to explain their crimes and the civilian should not feel rushed.
Civilians that make good attempts to roleplay should be rewarded with a reduced ticket or a pardon based on the officers discretion. If you feel someone is not giving you sufficient roleplay, then question them more about their story.
Officers may use the suspect's criminal record to see if they are a repeat offender or to supplement their roleplay. However, their criminal record should never be used to change the price of their ticket.
You are allowed to search a civilian and any vehicle(s) they have keys to if you have probable cause or the civilian consents to a search. This applies even in combat.
If a civilian needs to be searched only to check their licenses (and you otherwise do not have probable cause) you must ignore any other contraband that you find. This is the roleplaying equivalent of only checking their wallet and not their backpack/pockets.
If you encounter an abandoned vehicle and the primary owner is wanted for $2,500 or more, you may search the vehicle. Otherwise, impound the vehicle.
An area must be deemed "All Clear" by the highest ranking officer on the scene before any vehicles can be impounded or seized. However vehicles may be seized in combat if you are at the HQ.
You may search/seize contraband from a player or vehicle at any time or place, even if in combat.
You may only seize a vehicle which has over $5,000 worth of contraband in it if the suspect is aggressive and/or evasive. If the suspect is compliant, does not shoot back, and cooperates fully with APD officers, you are not allowed to seize their vehicle.
Seizing and impounding can occur before or after a ticket has been issued.
If there are no nearby police vehicles to put a civilian's contraband in, officers are allowed to drive the civilian's vehicle to the nearest HQ, checkpoint, or garage. Officers must then pull out a police vehicle, seize the contraband, and then continue to impound/seize the civilian's vehicle as normal. This does not apply to illegal vehicles, which should never be driven by an officer.
Officers now have the option to disarm a civilian if they are caught escorting another player in Police restraints. Officers do not need to give warning to this.
The APD has a ticket first jail second policy, meaning you should always attempt to give the suspect a ticket for their crimes.
If a criminal refuses their ticket, they may request additional chances to pay their ticket up to a maximum of three chances.
Civilians have the right to skip straight to their ticketing if they do not wish to roleplay. Make sure all searching and charging has been completed first.
Civilians have the right to skip the ticketing process and go immediately to jail.
Officers must charge all applicable charges ≥$1000 and read all of a civilian's charges to them before any ticketing can occur.
If you witnessed any crime committed but weren't able to charge the person you know committed it, you can still charge them later within the same restart within reason. Once a suspect has been processed by the APD for any charge, all previous crimes witnessed before that processing are to be forgotten.
You do not need to read a civilian’s charges if:
- If the server has less than one minute until restart.
- If the suspect is acting in a harassing manner.
Ticket Price and reductions are influenced by the following:
- Suspects that are non-aggressive (firefight/shootout) and non-evasive start with their ticket price at 50%.
- Constables and higher are allowed to decrease ticket prices based on the civilians roleplay and explanation of their crimes.
- Sergeants and higher may increase ticket prices by 50%, at their discretion.
The only charge you may stack is:
Two Minute Procedure
Officers will now have the ability to send a suspect to jail at any location when the two minute server restart mark hits.
Any suspect in custody within two minutes to server restart must be given their ticket. If they refuse to pay the ticket or fail to pay within a timely manner, they must be sent to jail.
- Note: Higher up requests are not granted during this time. Officers are still expected to inform a higherup they had a request, but it does not stop processing.
If the police force was automatically compensated by the server for catching or killing a criminal, then the suspect must be pardoned. If no compensation is received, the option to pardon is left to the officer's discretion.
If a suspect dies in APD custody as the direct result of APD actions, the suspect must be pardoned.
You are not allowed to pardon your civilian charges when you are playing as a police officer. (However, you can talk to the police about your bounty while playing civilian.)
Higher Up Requests
If a suspect requests to speak with a superior officer, you must respect their request. You are required to contact any officer currently on the server who has a higher rank than you, even if you think their reasons for a higher up are not legitimate. Remind the suspect that asking for a higher up forfeits their right to be detained for no more than ten minutes.
Officers may NOT only use the Request Higher-up feature in the vehicle Tab menu. They still MUST join the channel of a higher up and tell them they have a higher up request.
If the request is denied by the higher up, the higher up is required to message the individual stating that their request was denied.
You should seize a Bounty Hunter's license if:
- You witness them commit a crime worth $5,000 or more (that they do not have roleplay justification for)
You should only fully Revoke a bounty hunter license if the bounty hunter has kidnapped an officer or civilian who is not their bounty. Revoking a bounty hunter license for a server restart will be limited to Corporal+ and it is expected that you use your best judgement. Abuse of this function will result in disciplinary action.
Bounty Hunters who commit crimes are not sent straight to jail. A Bounty Hunter who is wanted should be questioned and given the opportunity to pay a ticket.
Bounty Hunters are required to have a Bounty Hunter's License to wield any Bounty Hunter specific weapons. If they are missing the licence, seize the weapon and charge them with "Possession of an Illegal Firearm”.
Police are only allowed to hand over a suspect if the suspect has been given a chance to pay a ticket and has refused to pay the ticket (up to a maximum of 3 chances). Officers must attempt to process any suspect that they have downed. If a bounty hunter restrains someone that an officer has already downed, it is the officer’s responsibility to retrieve the suspect from the bounty hunter.
Corporal+ have the ability to seize bounty hunter hunters. The civilians using the hunter must be agressive towards the APD. This means the civilians must kill or attempt to shoot an APD officer. Hunters will not be seized for any other reason.
SPAR 16 is legal for Bounty Hunters with the following requirements
- Must have a Bounty Hunter license
- If a Bounty Hunter abuses the weapon against APD officers
- Seize their weapon
- Seize their Bounty Hunter license for the restart
If medics refuse to leave an area or don't stop assisting the rebels after being warned, you are within your rights to lethal them or send them to jail. They are considered enemies of the state.