This guide will go over the mechanical specifications for completing end game objectives. The tactics you use and the weaponry will be left to your discretion.
The Mental Asylum is located North of Meth Lab by Sofia and is a desolate wasteland of rotting corpses and deranged patients.
Requirements & Mechanics
- Demo Charge - $1,275
- Thermite - $1,445
- Trojan Virus USB - $1,063
- Place Demo Charge on front gate missile, be careful there is barely enough time to run away! Event will start once it goes off.
- Prime thermite on front door, after 5 mins it will blow!
- Plug the trojan USB into the mainframe and wait for 10 minutes while your virus disables the network
- The tomb will then spawn inside the compound for looting, after 10 mins the caretaker comes and buries the remains.
- As soon as the thermite charge starts all civilians in the area will be charged with "Mental Asylum Robbery" ($15,000)
- When the Mental Asylum is actively being breached, it will be known via a marker on the map
- You must infiltrate the compound by breaching either wall entrance with demo charges.
- Once you have activated the explosives on the bombs, enter the compound to start the thermite reaction on the front door.
- 7 Officers are required to start the breach.
If the rebels are unable to defend the back door laptop and the APD successfully re-enable the firewall.
Once all laptops have been hacked, the given keycode must be entered at the Mental Patient's Tomb. Up to 20 gold bars, the patient remains, and other weaponry can be found at the tomb.